Monday 3 August 2015

Week 1

5 Things Learned About Unreal Engine 5


  1. User control: The use of the "wasd" controls. Typical of gaming and rendering software e.g. Lumion. Simple to use. The requirement to click a mouse button seems unnecessary.
  2. UCS: Similar to other software I have used, in particular, Autodesk products. Easy to control and understand.
  3. Content browser: Slightly different to other software and with a large range of downloadable content.
  4. Characters: Ability to place characters is unlike any software I have used. I am still unsure of the necessity of this feature for architectural purposes.
  5. Real time viewer: Similar to Lumion and Neon Render in Rhino. Very helpful for accurate visualisation.

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